What about a tiny subcellular world? You can explore it in VR in the future

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The powerful application of VR in the scientific community: see the sub-cellular world

Virtual reality has not only contributed to commercial and creative uses, it can also play a huge role in the field of science. In a paper published in the "Traffic" magazine, experts in the scientific community emphasized how to use cutting-edge imaging technology to create three-dimensional virtual models of cells, that is to say the world of cells through VR technology.

For the scientific field, this will be a big breakthrough. It will allow scientists to explore and interact with “real” cell structures. It will also enable students to have a deeper understanding of cells and strengthen the acquisition of learning knowledge. Improve research and public participation.


Samsung Demonstrates Next Mobile VR Headset: Tracking Inside Out and Having 6DOF Controller

At the annual developer conference last month, Taeyong Kim, vice president of Samsung Electronics, talked about the company’s plans for VR in the future. He mentioned that Samsung is currently actively researching and developing support for VR tracking, as well as possessing six The degree of freedom controller, which will also be Samsung's next mobile VR product.

Kim said that the next mobile VR headset will combine the advantages of Gear VR and Odyssey. Currently, Samsung is also working with Intel to develop a built-in location tracking technology for mobile VR headsets. Intel has now abandoned its own VR all-in-one development. , but the core technology may be retained on Samsung's products.


Apple buys VR head display manufacturer Vrvana

Recently, it was reported that Apple had acquired Vrvana, a Canadian VR head-display manufacturer, for US$30 million. Their Totem headphone support can simultaneously support VR/AR technology. It has an OLED display and supports 6DoF tracking. The biggest feature is that It is possible to load completely opaque color animations in the real world to better integrate VR and AR, but it is still not clear about Vrvana's product business.


Haptic feedback device in VR! Restore true touch experience

HaptX recently introduced HaptX Gloves, a wearable haptic feedback device that brings true tactile and force feedback to VR. It can highly restore the feeling of real touch, integrates more than 100 highly-variable tactile feedback points, can provide up to 5 pounds of resistance to each finger, and can achieve sub-millimeter precision motion tracking, which marks the industry simulation A major breakthrough in touch capabilities.


Standalone Device Santa Cruz Or Will Become Mobile Version Oculus Rift

The bottleneck of the virtual reality head-up experience lies in the cable constraints of the device. As a result, independent VR headlines are rapidly emerging. However, due to technical limitations, it is difficult to provide a completely immersive experience. Recently, Jason, the head of Oculus's content department, has difficulty. Rubin said in an interview that Santa Cruz, the company’s upcoming independent device, has been able to compete with the Oculus Rift. It has inbound tracking capabilities and the device development kit will be shipped next year.


BeBop's new data glove Forte Data Glove delivers powerful performance

At present, whether VR or AR is creating a stronger immersive and interactive input method for users, BeBop Sensors has demonstrated the latest universal device, Forte Data Glove. It is an interactive data glove featuring Lightweight, each knuckle is equipped with a smart fabric bend sensor with very high precision.

It can be recharged via the Micro USB port and Bluetooth can last up to 15 hours. Although it is very powerful in terms of performance, the development kit will only be available to qualified OEMs in December 2017.

The above is the current issue of VR Fresh News. If you have any interesting and interesting ideas, please feel free to comment below. â– 

This article is edited by: Jingjing Jing

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